Communication using interactive avatars

ABSTRACT

Generally this disclosure describes a video communication system that replaces actual live images of the participating users with animated avatars. A method may include selecting an avatar; initiating communication; detecting a user input; identifying the user input; identifying an animation command based on the user input; generating avatar parameters; and transmitting at least one of the animation command and the avatar parameters.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is a continuation of U.S. patent applicationSer. No. 15/184,355, filed Jun. 16, 2016, which is a continuation ofU.S. patent application Ser. No. 13/996,009 filed Feb. 20, 2014, nowU.S. Pat. No. 9,386,268 issued Jul. 5, 2016, which is a National StageEntry of PCT/CN12/00458 filed Apr. 9, 2012, the entire disclosures ofwhich are incorporated herein by reference.

FIELD

The following disclosure relates to video communication, and, moreparticularly, to video communication using interactive avatars.

BACKGROUND

The increasing variety of functionality available in mobile devices hasspawned a desire for users to communicate via video in addition tosimple calls. For example, users may initiate “video calls,”“videoconferencing,” etc., wherein a camera and microphone in a devicecaptures audio and video of a user that is transmitted in real-time toone or more other recipients such as other mobile devices, desktopcomputers, videoconferencing systems, etc. The communication of videomay involve the transmission of substantial amounts of data (e.g.,depending on the technology of the camera, the particular video codecemployed to process the captured image data, etc.). Given the bandwidthlimitations of existing 2G/3G wireless technology, and the still finitebandwidth of emerging 4G wireless technology, many device usersconducting concurrent video calls may exceed available bandwidth in theexisting wireless communication infrastructure, which may impactnegatively on the quality of the video call.

BRIEF DESCRIPTION OF THE DRAWINGS

Features and advantages of various embodiments of the claimed subjectmatter will become apparent as the following Detailed Descriptionproceeds, and upon reference to the Drawings, wherein like numeralsdesignate like parts, and in which:

FIG. 1A illustrates an example device-to-device system in accordancewith various embodiments of the present disclosure;

FIG. 1B illustrates an example virtual space system in accordance withvarious embodiments of the present disclosure;

FIG. 2 illustrates an example device in accordance with variousembodiments of the present disclosure;

FIG. 3 illustrates an example system implementation in accordance withat least one embodiment of the present disclosure; and

FIG. 4 is a flowchart of example operations in accordance with at leastone embodiment of the present disclosure.

Although the following Detailed Description will proceed with referencebeing made to illustrative embodiments, many alternatives, modificationsand variations thereof will be apparent to those skilled in the art.

DETAILED DESCRIPTION

Generally, this disclosure describes systems and methods for videocommunication using interactive avatars. Using avatars, as opposed tolive images, substantially reduces the amount of data to be transmitted,and thus, the avatar communication requires less bandwidth. Interactiveavatars are configured to enhance the user experience by modifyingdisplay of a selected avatar based on a user input. Further, user speechmay be captured and transformed to generate avatar speech. Avatar speechmay then be related to user speech but may mask the identity of theuser. Audio transformations may include, e.g., pitch shifting and/ortime stretching.

In one embodiment an application is activated in a device coupled to acamera, a microphone and a speaker. The application may be configured toallow a user to select an avatar for display on a remote device, in avirtual space, etc. The device may then be configured to initiatecommunication with at least one other device, a virtual space, etc. Forexample, the communication may be established over a 2G, 3G, 4G cellularconnection. Alternatively or additionally, the communication may beestablished over the Internet via a WiFi connection. After thecommunication is established, the camera may be configured to startcapturing images and/or distance(s) to an object and the microphone maybe configured to start capturing sound, e.g., user speech, andconverting the user speech into a user speech signal.

Whether a user input is detected may then be determined. The user inputmay be captured by a user input device. User inputs include touch eventscaptured by a touch-sensitive display and gestures captured by a camera,e.g., a depth camera configured to capture distances to objects and/or aweb camera. Thus, user input devices include touch-sensitive displaysand/or cameras. If a user input is detected, the user input may beidentified. For a touch event, a user input identifier may be related toa touch type and one or more touch locations. For a gesture (e.g., anopen hand), a user input identifier may be related to a gestureidentifier. An animation command may then be identified based on theuser input. Animation commands correspond to a desired responseassociated with the user input, e.g., changing a color of a face of adisplayed avatar in response to a single tap on the face of thedisplayed avatar.

Avatar parameters may then be generated. Avatar parameters may begenerated based on facial detection, head movement and/or animationcommand(s). Avatar parameters may thus include passive components basedon, e.g., facial detection and head movement, and interactive componentsbased on animation command(s). Avatar parameters may be usable foranimating the avatar on the at least one other device, within thevirtual space, etc. In one embodiment, the avatar parameters may begenerated based on facial detection, head movement and the animationcommand. In this embodiment, a resulting animation includes passiveanimation based on facial detection and head movement modified byinteractive animation based on the animation command. Thus, avataranimations may include passive animations based on, e.g., facialdetection and head movement, and interactive animations based on userinputs.

At least one of an animation command and avatar parameters may then betransmitted. In one embodiment at least one of a remote animationcommand and remote avatar parameters are received. The remote animationcommand may cause the device to determine avatar parameters based on theremote animation command in order to animate a displayed avatar. Theremote avatar parameters may cause the device to animate the displayedavatar based on the received remote avatar parameters.

Audio communication may accompany the avatar animation. After thecommunication is established, the microphone may be configured tocapture audio input (sound), e.g., user speech, and convert the capturedsound into a corresponding audio signal (e.g., user speech signal). Inan embodiment, the user speech signal may be transformed into an avatarspeech signal that may then be encoded and transmitted. Received avatarspeech signal may then be converted back to sound (e.g., avatar speech)by a speaker. The avatar speech may thus be based on the user speech andmay preserve content but may alter spectral data associated with thecaptured speech. For example, transformations include, but are notlimited to, pitch shifting time stretching and/or converting playbackrate.

The user input device (e.g., touch-sensitive display and/or camera) maybe configured to capture user inputs configured to animate the avatarbased on user inputs on at least one other device. The user-drivenanimations (based on animation command(s)) may be in addition to theanimation based on facial expression and/or head movement. Animationcommands may include, but are not limited to, changes in orientation ofthe display of the avatar, distortion of facial features, changingfeatures to communicate emotion, etc. Animation commands may thus modifythe avatar animation similar and/or in addition to animations based onfacial detection/tracking. The animation commands may result intime-limited animations and may be based on input from a remote userwith a resulting animation illustrated on a local user's displayedavatar.

Thus, a limited bandwidth video communication system may be implementedusing avatars. Audio may be transformed and video may be animated basedon detected user inputs and identified animation commands to enhanceuser experience with the avatar communication. Further, anonymity may bepreserved using the avatars, including audio transformations asdescribed herein.

FIG. 1A illustrates device-to-device system 100 consistent with variousembodiments of the present disclosure. System 100 may generally includedevices 102 and 112 communicating via network 122. Device 102 includesat least camera 104, microphone 106, speaker 107 and touch-sensitivedisplay 108. Device 112 includes at least camera 114, microphone 116,speaker 117 and touch-sensitive display 118. Network 122 includes atleast server 124.

Devices 102 and 112 may include various hardware platforms that arecapable of wired and/or wireless communication. For example, devices 102and 112 may include, but are not limited to, videoconferencing systems,desktop computers, laptop computers, tablet computers, smart phones,(e.g., iPhones®, Android®-based phones, Blackberries®, Symbian®-basedphones, Palm®-based phones, etc.), cellular handsets, etc. Cameras 104and 114 include any device for capturing digital images representativeof an environment that includes one or more persons, and may haveadequate resolution for face analysis and/or gesture recognition asdescribed herein. For example, cameras 104 and 114 may include stillcameras (e.g., cameras configured to capture still photographs) or avideo cameras (e.g., cameras configured to capture moving imagescomprised of a plurality of frames). Cameras 104 and 114 may beconfigured to operate using light in the visible spectrum or with otherportions of the electromagnetic spectrum not limited to the infraredspectrum, ultraviolet spectrum, etc. In one embodiment cameras 104 and114 may be configured to detect depth, i.e., distance to an objectand/or points on the object, from the camera. Cameras 104 and 114 may beincorporated within devices 102 and 112, respectively, or may beseparate devices configured to communicate with devices 102 and 112 viawired or wireless communication. Specific examples of cameras 104 and114 may include wired (e.g., Universal Serial Bus (USB), Ethernet,Firewire, etc.) or wireless (e.g., WiFi, Bluetooth, etc.) web cameras asmay be associated with computers, video monitors, etc., depth cameras,mobile device cameras (e.g., cell phone or smart phone camerasintegrated in, for example, the previously discussed example devices),integrated laptop computer cameras, integrated tablet computer cameras(e.g., iPad®, Galaxy Tab®, and the like), etc.

Devices 102 and 112 may further comprise microphones 106 and 116 andspeakers 107 and 117. Microphones 106 and 116 include any devicesconfigured to sense (i.e., capture) sound and convert sensed sound intoa corresponding audio signal. Microphones 106 and 116 may be integratedwithin devices 102 and 112, respectively, or may interact with thedevices via wired or wireless communication such as described in theabove examples regarding cameras 104 and 114. Speakers 107 and 117include any devices configured to convert audio signal(s) intocorresponding sound. Speakers 107 and 117 may be integrated withindevices 102 and 112, respectively, or may interact with the devices viawired or wireless communication such as described in the above examplesregarding cameras 104 and 114. Touch-sensitive displays 108 and 118include any devices configured to display text, still images, movingimages (e.g., video), user interfaces, graphics, etc. and configured tosense touch events such as tap(s), swipe, etc. Touch event(s) mayinclude touch type and touch location(s). Touch-sensitive displays 108and 118 may be integrated within devices 102 and 112, respectively, ormay interact with the devices via wired or wireless communication suchas described in the above examples regarding cameras 104 and 114. In oneembodiment, displays 108 and 118 are configured to display avatars 110and 120, respectively. As referenced herein, an Avatar is defined as agraphical representation of a user in either two-dimensions (2D) orthree-dimensions (3D). Avatars do not have to resemble the looks of theuser, and thus, while avatars can be lifelike representations they canalso take the form of drawings, cartoons, sketches, etc. In system 100,device 102 may display avatar 110 representing the user of device 112(e.g., a remote user), and likewise, device 112 may display avatar 120representing the user of device 102. In this way users may see arepresentation of other users without having to exchange the largeamounts of information involved with device-to-device communicationemploying live images. Further, avatars may be animated based on a userinput. In this manner the user may interact with the display of a localand/or remote avatar, thereby enhancing the user experience. Theresulting animations may provide a broader range of animations thanpossible using only facial detection and tracking. Further, the user mayactively select the animations.

As referenced herein, avatar audio (i.e., sound) is defined astransformed user audio (sound). For example, the sound input may includea user's voice, i.e., user speech, and the corresponding avatar audiomay include transformed user's speech. Avatar audio may be related touser audio. For example, avatar speech may correspond to pitch-shifted,time-stretched and/or other transformations of user speech. Avatarspeech may resemble human speech or may correspond to cartooncharacters, etc. In system 100, device 102 may emit avatar audiorepresenting the remote user of device 112 and similarly device 112 mayemit avatar audio representing audio captured by device 102 (e.g.,speech of local user of device 102). In this way, users may hear arepresentation of other users' voices that may be transformed.

Network 122 may include various second generation (2G), third generation(3G), fourth generation (4G) cellular-based data communicationtechnologies, Wi-Fi wireless data communication technology, etc. Network122 includes at least one server 124 configured to establish andmaintain communication connections when using these technologies. Forexample, server 124 may be configured to support Internet-relatedcommunication protocols like Session Initiation Protocol (SIP) forcreating, modifying and terminating two-party (unicast) and multi-party(multicast) sessions, Interactive Connectivity Establishment Protocol(ICE) for presenting a framework that allows protocols to be built ontop of byte stream connections, Session Traversal Utilities for NetworkAccess Translators, or NAT, Protocol (STUN) for allowing applicationsoperating through a NAT to discover the presence of other NATs, IPaddresses and ports allocated for an application's User DatagramProtocol (UDP) connection to connect to remote hosts, Traversal UsingRelays around NAT (TURN) for allowing elements behind a NAT or firewallto receive data over Transmission Control Protocol (TCP) or UDPconnections, etc.

FIG. 1B illustrates virtual space system 126 consistent with variousembodiments of the present disclosure. System 126 may employ device 102,device 112 and server 124. Device 102, device 112 and server 124 maycontinue to communicate in the manner similar to that illustrated inFIG. 1A, but user interaction may take place in virtual space 128instead of in a device-to-device format. As referenced herein, a virtualspace may be defined as a digital simulation of a physical location. Forexample, virtual space 128 may resemble an outdoor location like a city,road, sidewalk, field, forest, island, etc., or an inside location likean office, house, school, mall, store, etc. Users, represented byavatars, may appear to interact in virtual space 128 as in the realworld. Virtual space 128 may exist on one or more servers coupled to theInternet, and may be maintained by a third party. Examples of virtualspaces include virtual offices, virtual meeting rooms, virtual worldslike Second Life®, massively multiplayer online role-playing games(MMORPGs) like World of Warcraft®, massively multiplayer onlinereal-life games (MMORLGs), like The Sims Online®, etc. In system 126,virtual space 128 may contain a plurality of avatars corresponding todifferent users. Instead of displaying avatars, displays 108 and 118 maydisplay encapsulated (e.g., smaller) versions of virtual space (VS) 128.For example, display 108 may display a perspective view of what theavatar corresponding to the user of device 102 “sees” in virtual space128. Similarly, display 118 may display a perspective view of what theavatar corresponding to the user of device 112 “sees” in virtual space128. Examples of what avatars might see in virtual space 128 include,but are not limited to, virtual structures (e.g., buildings), virtualvehicles, virtual objects, virtual animals, other avatars, etc.

FIG. 2 illustrates an example device 102 in accordance with variousembodiments of the present disclosure. While only device 102 isdescribed, device 112 (e.g., remote device) may include resourcesconfigured to provide the same or similar functions. As previouslydiscussed, device 102 is shown including camera 104, microphone 106,speaker 107 and touch-sensitive display 108. Camera 104, microphone 106and touch-sensitive display 108 may provide input to camera, audio andtouch-screen framework module 200 and camera, audio and touch-screenframework module 200 may provide output (e.g., audio signal) to speaker107. Camera, audio and touch-screen framework module 200 may includecustom, proprietary, known and/or after-developed audio and videoprocessing code (or instruction sets) that are generally well-definedand operable to control at least camera 104, microphone 106, speaker 107and touch-sensitive display 108. For example, camera, audio andtouch-screen framework module 200 may cause camera 104, microphone 106,speaker 107 and touch-sensitive display 108 to record images, distancesto objects, sounds and/or touches, may process images, sounds, audiosignal(s) and/or touches, may cause images and/or sounds to bereproduced, may provide audio signal(s) to speaker 107, etc. Camera,audio and touch-screen framework module 200 may vary depending on device102, and more particularly, the operating system (OS) running in device102. Example operating systems include iOS®, Android®, Blackberry® OS,Symbian®, Palm® OS, etc. Speaker 107 may receive audio information fromcamera, audio and touch-screen frameworkmodule 200 and may be configuredto reproduce local sounds (e.g., to provide audio feedback of the user'svoice, transformed or not) and remote sounds (e.g., the sound(s) of theother part(ies) (transformed or not) engaged in a telephone, video callor interaction in a virtual place).

Facial detection and tracking module 202 may be configured to identifyand track a head, face and/or facial region within image(s) provided bycamera 104. For example, facial detection module 204 may include custom,proprietary, known and/or after-developed face detection code (orinstruction sets), hardware, and/or firmware that are generallywell-defined and operable to receive a standard format image (e.g., butnot limited to, a RGB color image) and identify, at least to a certainextent, a face in the image. Facial detection and tracking module 202may also be configured to track the detected face through a series ofimages (e.g., video frames at 24 frames per second) and to determine ahead position based on the detected face. Known tracking systems thatmay be employed by facial detection/tracking module 202 may includeparticle filtering, mean shift, Kalman filtering, etc., each of whichmay utilize edge analysis, sum-of-square-difference analysis, featurepoint analysis, histogram analysis, skin tone analysis, etc.

Feature extraction module 204 may be configured to recognize features(e.g., the location and/or shape of facial landmarks such as eyes,eyebrows, nose, mouth, etc.) in the face detected by face detectionmodule 202. In one embodiment, avatar animation may be based directly onsensed facial actions (e.g., changes in facial features) without facialexpression recognition. The corresponding feature points on an avatar'sface may follow or mimic the movements of the real person's face, whichis known as “expression clone” or “performance-driven facial animation.”Feature extraction module 204 may include custom, proprietary, knownand/or after-developed facial characteristics recognition code (orinstruction sets) that are generally well-defined and operable toreceive a standard format image (e.g., but not limited to a RGB colorimage) from camera 104 and to extract, at least to a certain extent, oneor more facial characteristics in the image. Such known facialcharacteristics systems include, but are not limited to, the CSU FaceIdentification Evaluation System by Colorado State University.

Feature extraction module 204 may also be configured to recognize anexpression associated with the detected features (e.g., identifyingwhether a previously detected face happy, sad, smiling, frown,surprised, excited, etc.)). Thus, feature extraction module 204 mayfurther include custom, proprietary, known and/or after-developed facialexpression detection and/or identification code (or instruction sets)that is generally well-defined and operable to detect and/or identifyexpressions in a face. For example, feature extraction module 204 maydetermine size and/or position of the facial features (e.g., eyes,mouth, cheeks, teeth, etc.) and may compare these facial features to afacial feature database which includes a plurality of sample facialfeatures with corresponding facial feature classifications (e.g.,smiling, frown, excited, sad, etc.).

Audio transform module 206 is configured to transform a user's voiceinto an avatar voice, i.e., a transformed user's voice. Transformingincludes adjusting tempo (e.g., time stretching), pitch (e.g., pitchshifting) and playback rate. For example, audio transform module 206 mayinclude custom, proprietary, known and/or after-developed audiotransform code (or instruction sets) that are generally well-defined andoperable to receive voice data representative of a user's voice and toconvert the voice data to transformed voice data. The voice data may berelated to an audio signal based on sound(s) captured by microphone 106and processed by camera, audio and touchscreen framework module 200.Such known voice transforming systems include, but are not limited to,SoundTouch open-source audio processing library configured to adjusttempo, pitch and playback rates of audio streams or audio files.

Audio transform module 206 may include a plurality of predefined voicestyles corresponding to transform parameters associated withtransforming a user's voice. For example, the transform parameters maybe configured to maintain human-sounding transformed voice output with adifferent pitch and/or tempo. Pitch may be shifted to a higher frequencyfor a female human or child-like voice, pitch may be shifted to a lowerfrequency for a male human voice, tempo may be adjusted up or down toincrease or decrease speed of the speech, etc. In another example, thetransform parameters may be configured to produce a transformed voiceoutput that corresponds to an animal-like voice (e.g., cat) and/or acartoon character type voice. This may be achieved by adjusting pitch,other frequency components and/or sampling parameters of the userspeech.

A user may select a desired audio transform output prior to initiating acommunication and/or may select a desired audio transform during thecommunication. Audio transform module 206 may be configured to provide asample audio transform output in response to a request from the user. Inan embodiment, audio transform module 206 may include a utility thatallows a user to select audio transform parameters to produce acustomized audio transform output. The utility may be configured toprovide sample transformed audio output based on the user's voice input.The user may then adjust the audio transform parameters (e.g., by trialand error) until a suitable transform output is achieved. The audiotransform parameters associated with the suitable output for the usermay then be stored and/or utilized for avatar communication, asdescribed herein.

Touch detection module 208 is configured to receive touch data fromcamera, audio and touch-screen framework module 200 and to identify thetouch event based on the received touch data. The touch event identifiermay include touch type and/or touch location(s). Touch type may includea single tap, a double tap, a tap and hold, a tap and move, a pinch andstretch, a swipe, etc. Touch location(s) may include a touch startlocation, a touch end location and/or intermediate moving touchlocations, etc. The touch locations may correspond to coordinates oftouch-sensitive display 108. Touch detection module 208 may includecustom, proprietary, known and/or after-developed touch detection code(or instruction sets) that are generally well-defined and operable toreceive touch data and to identify a touch event.

Gesture detection module 210 is configured to receive depth and/or imagedata from camera, audio and touch-screen framework module 200, torecognize a corresponding gesture based on the received depth and/orimage data and to determine a gesture identifier based on the recognizedgesture. Depth corresponds to distance from camera to an object. Gestureidentifier is related to a recognized gesture. Gesture detection module210 may include custom, proprietary, known and/or after-developedgesture detection code (or instruction sets) that are generallywell-defined and operable to identify a gesture based on received depthand/or image data.

For example, gesture detection module 210 may include a database ofpredefined gestures. The predefined gestures may include at least somerelatively common, relatively simple gestures, including open hand,closed hand (i.e., a fist), waving hand, making a circular motion withthe hand, moving a hand from right to left, moving a hand from left toright, etc. Thus, gestures may include static, non-moving hand gestures,active moving hand gestures and/or combinations thereof. In anembodiment, gesture detection module 210 may include a training utilityconfigured to allow a user to customize a predefined gesture and/or totrain a new gesture. The customized gesture and/or the new gesture maythen be associated with a gesture identifier and the gesture identifiermay be associated with an animation command, as described herein. Forexample, the user may select an animation command to associate with thegesture from a predefined list of animation commands.

Thus, animation commands are related to desired response(s) to userinputs. An animation command may be associated with an identified userinput, e.g., touch event identifier and/or gesture identifier. In thismanner, a user may interact with a displayed avatar and/or may gesturein order to modify animation of the displayed avatar.

Avatar selection module 212 is configured to allow a user of device 102to select an avatar for display on a remote device. Avatar selectionmodule 212 may include custom, proprietary, known and/or after-developeduser interface construction code (or instruction sets) that aregenerally well-defined and operable to present different avatars to auser so that the user may select one of the avatars. In one embodimentone or more avatars may be predefined in device 102. Predefined avatarsallow all devices to have the same avatars, and during interaction onlythe selection of an avatar (e.g., the identification of a predefinedavatar) needs to be communicated to a remote device or virtual space,which reduces the amount of information that needs to be exchanged.Avatars are selected prior to establishing communication, but may alsobe changed during the course of an active communication. Thus, it may bepossible to send or receive an avatar selection at any point during thecommunication, and for the receiving device to change the displayedavatar in accordance with the received avatar selection.

Avatar control module 214 is configured to receive a user inputidentifier based on a user input to device 102. The user inputidentifier may include a touch event identifier determined by touchdetection module 208 based on touch event data or a gesture identifierdetermined by gesture detection module 210. Touch event data includestouch type and touch location(s). The touch location(s) may correspondto coordinates associated with touch-sensitive display 108. The touchlocation(s) may be mapped to one or more point(s) on a displayed avatar,for example, to a feature, e.g., nose tip, mouth, lips, ear, eye, etc.The point(s) on the displayed avatar may be related to a desiredresponse (i.e., animation command) of the avatar animation.

Avatar control module 214 is configured to determine an animationcommand based on a user input identifier (i.e., an identified userinput). Animation command is configured to identify a desired avataranimation. For example, desired animations include changing a color of adisplayed avatar's face, changing a size of a feature of the displayedavatar (e.g., making the nose larger), winking, blinking, smiling,removing a feature (e.g., an ear), etc. Thus, avatar control module 214is configured to receive user input identifier and to determine ananimation command based on the user input identifier.

Avatar control module 214 is configured to implement avatar animationsbased on the animation command(s). In an embodiment, for interactiveanimations displayed on a remote device, e.g., device 112, animationcommand(s) may be transmitted and the remote avatar control module maythen implement the animation. In another embodiment, the avatarparameters may be transmitted configured for immediate implementation ofthe avatar animation.

The implemented interactive animations based on the animation commandsmay have a finite duration, after which the avatar animation may returnto passive animations based on, e.g., facial detection and tracking asdescribed herein. Implemented interactive animations that affect a sizeof a feature may be configured to gradually change size and to graduallyreturn to an initial size. Additionally or alternatively, animationsthat affect a size of a feature may be configured to have an effectgradient. In other words, a relative magnitude of a change in size maybe dependent on a location relative to, for example, a key vertex.Points on a displayed avatar closer to the key vertex may experience agreater change than points on the displayed avatar relatively moredistant.

Thus, avatar control module 214 may receive user input identifier basedon a user input, may determine an animation command based on the userinput identifier and may implement animation based on the animationcommand. The interactive animations based on the animation command maybe time-limited to a time period (duration) and/or may include an effectgradient. The animations may return to passive avatar animation based onfacial detection and tracking after the time period.

Avatar control module 214 is configured to generate parameters foranimating an avatar. Animation, as referred to herein, may be defined asaltering the appearance of an image/model. Animation includes passiveanimation based on, e.g., facial expression and/or head movement andinteractive animation based on a user input. A single animation (thatmay include passive and interactive animation) may alter the appearanceof a 2-D still image, or multiple animations may occur in sequence tosimulate motion in the image (e.g., head turn, nodding, blinking,talking, frowning, smiling, laughing, winking, blinking, etc.) Anexample of animation for 3-D models includes deforming a 3-D wireframemodel, applying a texture mapping, and re-computing the model vertexnormal for rendering. A change in position of the detected face and/orextracted facial features may be converted into parameters that causethe avatar's features to resemble the features of the user's face. Inone embodiment the general expression of the detected face may beconverted into one or more parameters that cause the avatar to exhibitthe same expression. The expression of the avatar may also beexaggerated to emphasize the expression. Knowledge of the selectedavatar may not be necessary when avatar parameters may be appliedgenerally to all of the predefined avatars. However, in one embodimentavatar parameters may be specific to the selected avatar, and thus, maybe altered if another avatar is selected. For example, human avatars mayrequire different parameter settings (e.g., different avatar featuresmay be altered) to demonstrate emotions like happy, sad, angry,surprised, etc. than animal avatars, cartoon avatars, etc.

Avatar control module 214 may include custom, proprietary, known and/orafter-developed graphics processing code (or instruction sets) that aregenerally well-defined and operable to generate parameters for animatingthe avatar selected by avatar selection module 212 based on theface/head position detected by facial detection and tracking module 202,the facial features detected by feature extraction module 204 and/oruser input identifier determined by touch detection module 208 and/orgesture detection module 210. For facial feature-based animationmethods, 2-D avatar animation may be done with, for example, imagewarping or image morphing, whereas 3-D avatar animation may be done withfree form deformation (FFD) or by utilizing the animation structuredefined in a 3-D model of a head. Oddcast is an example of a softwareresource usable for 2-D avatar animation, while FaceGen is an example ofa software resource usable for 3-D avatar animation.

For example, for an interactive animation that includes lengthening anose of a 3-D avatar display, a key vertex v_(k) may be defined (e.g.,selected) related to a tip of the nose. An associated 3-D motion vectord_(k) (dx, dy, dz) and an effect radius R may be defined for the keyvertex v_(k). Other vertices within the effect radius R may change(i.e., move) in the interactive animation while vertices outside theeffect radius R may remain unchanged by the interactive animation. Theinteractive animation may have an associated duration, animation time T,that may extend for a plurality of frames. A temporal effect parameter,η_(t), may be defined, based on time, t, and animation time, T, as:

$\eta_{t} = \left\{ \begin{matrix}{{t/T},} & {0 \leq t < T} \\{{2 - {t/T}},} & {T \leq t < {2T}} \\{0,} & {otherwise}\end{matrix} \right.$

Vertices within the effect radius R that are relatively closer to v_(k)may change relatively greater than vertices that are relatively fartherfrom the key vertex v_(k). A spatial effect parameter, η_(i), for avertex, v_(i), may be defined as:

$\eta_{i} = {\exp\left( {- \frac{{{v_{k} - v_{i\;}}}^{2}}{R^{2}}} \right)}$

and a motion vector d_(i) ^(t) of a vertex v_(i) at a time t may then bedefined as d_(i) ^(t)=η_(t)·η_(i)·d_(k). A new coordinate of theinteractive animated avatar is then v_(i) ^(t)=v_(i) ⁰+d_(i) ^(t), wherev_(i) ⁰ corresponds to the coordinate of vertex v_(i) based on facialdetection and tracking, i.e., passive animation.

Thus, an animation may be implemented for a displayed avatar thatincludes interactive animation modifying passive animation. Theinteractive animation may be limited in overall duration and a magnitudeof the effect of the animation may vary within the duration. Theinteractive animation may be configured to affect only a portion of anavatar and the effects may be greater for points nearer a key vertex.After the interactive animation has completed, animation may continuebased on facial detection and tracking, as described herein.

In addition, in system 100 avatar control module 214 may receive aremote avatar selection and remote avatar parameters usable fordisplaying and animating an avatar corresponding to a user at a remotedevice. The animations may include passive animations as well asinteractive animations. Avatar control module may cause display module216 to display avatar 110 on display 108. Display module 216 may includecustom, proprietary, known and/or after-developed graphics processingcode (or instruction sets) that are generally well-defined and operableto display and animate an avatar on display 108 in accordance with theexample device-to-device embodiment. For example, avatar control module214 may receive a remote avatar selection and may interpret the remoteavatar selection to correspond to a predetermined avatar. Display module216 may then display avatar 110 on display 108. Moreover, remote avatarparameters received in avatar control module 214 may be interpreted, andcommands may be provided to display module 216 to animate avatar 110. Inone embodiment more than two users may engage in the video call. Whenmore than two users are interacting in a video call, display 108 may bedivided or segmented to allow more than one avatar corresponding toremote users to be displayed simultaneously. Alternatively, in system126 avatar control module 214 may receive information causing displaymodule 216 to display what the avatar corresponding to the user ofdevice 102 is “seeing” in virtual space 128 (e.g., from the visualperspective of the avatar). For example, display 108 may displaybuildings, objects, animals represented in virtual space 128, otheravatars, etc.

In one embodiment avatar control module 214 may be configured to causedisplay module 216 to display “feedback” avatar 218. Feedback avatar 218represents how the selected avatar appears on the remote device, in avirtual place, etc. In particular, feedback avatar 218 appears as theavatar selected by the user and may be animated using the sameparameters generated by avatar control module 214. In this way the usermay confirm what the remote user is seeing during their interaction.Feedback avatar 218 may also be used to display interactive animationscaused by remote user's inputs to device 112. Thus, a local user mayinteract with his or her feedback avatar (e.g., avatar 218 and user ofdevice 102) to cause interactive animation of his or her associatedavatar displayed to a remote user on device 112. The local user maysimilarly interact with remote user's displayed avatar (e.g., avatar110) to cause interactive animation of remote user's feedback avatardisplayed on device 112.

Communication module 220 is configured to transmit and receiveinformation for selecting avatars, displaying avatars, animatingavatars, displaying virtual place perspective, etc. Communication module220 may include custom, proprietary, known and/or after-developedcommunication processing code (or instruction sets) that are generallywell-defined and operable to transmit avatar selections, avatarparameters, animation command, interactive avatar parameters and receiveremote avatar selections, remote avatar parameters, remote animationcommand and remote interactive avatar parameters. Communication module220 may also transmit and receive audio information corresponding toavatar-based interactions. Communication module 220 may transmit andreceive the above information via network 122 as previously described.

Processor(s) 222 are configured to perform operations associated withdevice 102 and one or more of the modules included therein.

FIG. 3 illustrates an example system implementation in accordance withat least one embodiment. Device 102′ is configured to communicatewirelessly via WiFi connection 300 (e.g., at work), server 124′ isconfigured to negotiate a connection between devices 102′ and 112′ viaInternet 302, and apparatus 112′ is configured to communicate wirelesslyvia another WiFi connection 304 (e.g., at home). In one embodiment adevice-to-device avatar-based video call application is activated inapparatus 102′. Following avatar selection, the application may allow atleast one remote device (e.g., device 112′) to be selected. Theapplication may then cause device 102′ to initiate communication withdevice 112′. Communication may be initiated with device 102′transmitting a connection establishment request to device 112′ viaenterprise access point (AP) 306. Enterprise AP 306 may be an AP usablein a business setting, and thus, may support higher data throughput andmore concurrent wireless clients than home AP 314. Enterprise AP 306 mayreceive the wireless signal from device 102′ and may proceed to transmitthe connection establishment request through various business networksvia gateway 308. The connection establishment request may then passthrough firewall 310, which may be configured to control informationflowing into and out of the WiFi network 300.

The connection establishment request of device 102′ may then beprocessed by server 124′. Server 124′ may be configured for registrationof IP addresses, authentication of destination addresses and NATtraversals so that the connection establishment request may be directedto the correct destination on Internet 302. For example, server 124′ mayresolve the intended destination (e.g., remote device 112′) frominformation in the connection establishment request received from device102′, and may route the signal to through the correct NATs, ports and tothe destination IP address accordingly. These operations may only haveto be performed during connection establishment, depending on thenetwork configuration. In some instances operations may be repeatedduring the video call in order to provide notification to the NAT tokeep the connection alive. Media and Signal Path 312 may carry the video(e.g., avatar selection and/or avatar parameters) and audio informationdirection to home AP 314 after the connection has been established.Device 112′ may then receive the connection establishment request andmay be configured to determine whether to accept the request.Determining whether to accept the request may include, for example,presenting a visual narrative to a user of device 112′ inquiring as towhether to accept the connection request from device 102′. Should theuser of device 112′ accept the connection (e.g., accept the video call)the connection may be established. Cameras 104′ and 114′ may beconfigured to then start capturing images of the respective users ofdevices 102′ and 112′, respectively, for use in animating the avatarsselected by each user. Microphones 106′ and 116′ may be configured tothen start capturing audio from each user. As information exchangecommences between devices 102′ and 112′, displays 108′ and 118′ maydisplay and animate avatars corresponding to the users of devices 102′and 112′.

FIG. 4 illustrates a flowchart 400 of exemplary operations consistentwith an embodiment of the present disclosure. The operations may beperformed, for example, by devices 102 and/or 112. In particular,flowchart 400 depicts exemplary operations configured to implementavatar animations (including passive animations and/or interactiveanimations) and/or audio transformations for communication betweendevices over a network. It is assumed that facial detection andtracking, feature extraction and passive avatar animation areimplemented and operational as described herein.

An avatar model may be selected at operation 402. The avatar model mayinclude a video avatar selection and an audio transformation selection.A plurality of video avatar models may be displayed from which a usermay select a desired avatar. In an embodiment, selecting a video avatarmodel may include an associated audio transformation. For example, acat-like avatar may be associated with a cat-like audio transformation.In another embodiment, audio transformations may be selected independentof the video avatar selection.

Avatar models, including audio transformations, may be selected prior toactivating communication, but may also be changed during the course ofan active communication. Thus, it may be possible to send or receive anavatar selection and/or change an audio transformation selection at anypoint during the communication, and for the receiving device to changethe displayed avatar in accordance with the received avatar selection.

Avatar communication may be activated at operation 404. For example, auser may launch an application configured to communicate audio and videousing an avatar as described herein. Operation 404 may includeconfiguring communication and establishing a connection. Communicationconfiguration includes the identification of at least one remote deviceor a virtual space for participation in the video call. For example, auser may select from a list of remote users/devices stored within theapplication, stored in association with another system in the device(e.g., a contacts list in a smart phone, cell phone, etc.), storedremotely, such as on the Internet (e.g., in a social media website likeFacebook, LinkedIn, Yahoo, Google+, MSN, etc.). Alternatively, the usermay select to go online in a virtual space like Second Life.

A camera in the device may then begin capturing images and/or depths anda microphone in the device may begin capturing sound at operation 406.The images may be still images or live video (e.g., multiple imagescaptured in sequence). The depths may be captured with the images or maybe captured separately. Depths correspond to distances from the camerato objects (and points on the objects) in the camera's field of view.Whether a user input is detected may be determined at operation 408.User inputs include gestures captured by image and/or depth cameras andtouch inputs detected on touch-sensitive display. If a user input isdetected, the user input may be identified at operation 410. A userinput identifier includes a touch identifier or a gesture identifier.The touch identifier may be determined based on a touch on thetouch-sensitive display and may include touch type and touchlocation(s). The gesture identifier may be determined based on capturedimage and/or depth data and may include recognizing a gesture.

An animation command may be identified at operation 412. The animationcommand may be configured to animate the user's selected avatardisplayed on the remote device or to animate the remote user's feedbackavatar also displayed on the remote user's device. Animation commandcorresponds to desired responses associated with the user inputs. Forexample, touching a displayed avatar's face (user input) may result in acolor change (desired response identified by animation command) of thedisplayed avatar's face. The animation command may be identified basedon the identified user input. For example, each user input may berelated to (e.g., associated with) an animation command in a database ofuser input identifiers and animation commands.

Operation 414 includes generating avatar parameters. The avatarparameters include passive components and may include interactivecomponents. If no user input is detected, the avatar parameters mayinclude passive components. If a user input is detected, whether theavatar parameters may include interactive components depends on theanimation command and therefore the user input. For user inputscorresponding to animation commands configured to animate the user'sselected avatar, the animation command may be transmitted with avatarparameters that include only passive components or may be applied to theavatar parameters prior to transmitting so that the transmitted avatarparameters include both passive and interactive components. For inputscorresponding to animation commands configured to animate the remoteuser's feedback avatar displayed on the remote user's device, only theanimation command may be transmitted.

Operation 416 includes transforming and encoding captured audio.Captured audio may be converted into an audio signal (e.g., user speechsignal). The user speech signal may be transformed according to theaudio transform portion of avatar selection of operation 402.Transformed user speech signal corresponds to avatar speech signal. Theavatar speech signal may be encoded using known techniques fortransmission over the network to a remote device and/or virtual space.Transformed and encoded audio may be transmitted at operation 418.Operation 418 may further include transmitting at least one of ananimation command and avatar parameters. Transmitting the animationcommand is configured to allow the remote device to animate a locallydisplayed avatar by modifying avatar parameters according to theanimation command. Transmitted avatar parameters that have been modifiedaccording to the animation command prior to transmission may be directlyutilized to animate an avatar displayed on the remote device. In otherwords, modifications to avatar parameters represented by animationcommand may be performed locally or remotely.

Operation 420 includes receiving remote encoded audio that may betransformed audio. Operation 420 further includes receiving at least oneof a remote animation command and remote avatar parameters. The remoteanimation command may be utilized to modify avatar parameterscorresponding to a remote user's displayed avatar or a local user'sdisplayed feedback avatar. The animation command and avatar parametersare configured to result in an avatar animation that is modified basedon a user input. The received audio may be decoded and played atoperation 422 and the avatar may be displayed and animated at operation424.

Animation of the displayed avatar may be based on detected andidentified user inputs as described herein. In the instance ofdevice-to-device communication (e.g., system 100), at least one ofremote avatar selection or remote avatar parameters may be received fromthe remote device. An avatar corresponding to the remote user may thenbe displayed based on the received remote avatar selection, and may beanimated based on the received remote avatar parameters. In the instanceof virtual place interaction (e.g., system 126), information may bereceived allowing the device to display what the avatar corresponding tothe device user is seeing.

Whether communication is complete may be determined at operation 426. Ifcommunication is complete program flow may end at operation 428. Ifcommunication is not complete, program flow may proceed to operation406, capturing images, depths and/or audio.

While FIG. 4 illustrates various operations according to an embodiment,it is to be understood that not all of the operations depicted in FIG. 4are necessary for other embodiments. Indeed, it is fully contemplatedherein that in other embodiments of the present disclosure, theoperations depicted in FIG. 4 and/or other operations described hereinmay be combined in a manner not specifically shown in any of thedrawings, but still fully consistent with the present disclosure. Thus,claims directed to features and/or operations that are not exactly shownin one drawing are deemed within the scope and content of the presentdisclosure.

As used in any embodiment herein, the term “app” may be embodied in codeor instructions that may be executed on programmable circuitry such as ahost processor or other programmable circuitry.

As used in any embodiment herein, the term “module” may refer to an app,software, firmware and/or circuitry configured to perform any of theaforementioned operations. Software may be embodied as a softwarepackage, code, instructions, instruction sets and/or data recorded on atleast one non-transitory computer readable storage medium. Firmware maybe embodied as code, instructions or instruction sets and/or data thatare hard-coded (e.g., nonvolatile) in memory devices.

“Circuitry”, as used in any embodiment herein, may comprise, forexample, singly or in any combination, hardwired circuitry, programmablecircuitry such as computer processors comprising one or more individualinstruction processing cores, state machine circuitry, and/or firmwarethat stores instructions executed by programmable circuitry. The modulesmay, collectively or individually, be embodied as circuitry that formspart of a larger system, for example, an integrated circuit (IC), systemon-chip (SoC), desktop computers, laptop computers, tablet computers,servers, smart phones, etc.

Any of the operations described herein may be implemented in a systemthat includes one or more storage mediums having stored thereon,individually or in combination, instructions that when executed by oneor more processors perform the methods. Here, the processor may include,for example, a server CPU, a mobile device CPU, and/or otherprogrammable circuitry. Also, it is intended that operations describedherein may be distributed across a plurality of physical devices, suchas processing structures at more than one different physical locations.The storage medium may include any type of tangible medium, for example,any type of disk including hard disks, floppy disks, optical disks,compact disk read-only memories (CD-ROMs), compact disk rewritables(CD-RWs), and magneto-optical disks, semiconductor devices such asread-only memories (ROMs), random access memories (RAMs) such as dynamicand static RAMs, erasable programmable read-only memories (EPROMs),electrically erasable programmable read-only memories (EEPROMs), flashmemories, Solid State Disks (SSDs), magnetic or optical cards, or anytype of media suitable for storing electronic instructions. Otherembodiments may be implemented as software modules executed by aprogrammable control device. The storage medium may be non-transitory.

Thus, the present disclosure provides a method and system forinteractively animating avatars used for conducting a videocommunication instead of live images. The use of avatars reduces theamount of information to exchange as compared to the sending of liveimages. The system and method are further configured to transform userspeech into avatar speech by, for example, pitch shifting and/or timestretching captured audio signals. Interactive animation of the avatarsmay be based on detected user inputs including touch(es) and gestures.The interactive animation is configured to modify animations determinedbased on facial detection and tracking.

According to one aspect there is provided a system. The system mayinclude a user input device configured to capture a user input; acommunication module configured to transmit and receive information, andone or more storage mediums. In addition, the one or more storagemediums having stored thereon, individually or in combination,instructions that when executed by one or more processors result in thefollowing operations comprising: selecting an avatar; initiatingcommunication; detecting a user input; identifying the user input;identifying an animation command based on the user input; generatingavatar parameters; and transmitting at least one of the animationcommand and the avatar parameters.

Another example system includes the forgoing components and furtherincludes a microphone configured to capture sound and convert thecaptured sound into a corresponding audio signal, and the instructionsthat when executed by one or more processors result in the followingadditional operations: capturing user speech and converting the userspeech into a corresponding user speech signal; transforming the userspeech signal into an avatar speech signal; and transmitting the avatarspeech signal.

Another example system includes the forgoing components and furtherincludes a camera configured to capture images, and the instructionsthat when executed by one or more processors result in the followingadditional operations: capturing an image; detecting a face in theimage; extracting features from the face; and converting the featuresinto avatar parameters.

Another example system includes the forgoing components and furtherincludes a display, and the instructions that when executed by one ormore processors result in the following additional operations:displaying at least one avatar; receiving at least one of a remoteanimation command and remote avatar parameters; and animating onedisplayed avatar based on at least one of the remote animation commandand the remote avatar parameters.

Another example system includes the forgoing components and furtherincludes a speaker configured to convert an audio signal into sound, andthe instructions that when executed by one or more processors result inthe following additional operations: receiving a remote avatar speechsignal; and converting the remote avatar speech signal into avatarspeech.

Another example system includes the forgoing components and the userinput device is a camera configured to capture distances and the userinput is a gesture.

Another example system includes the forgoing components and the userinput device is a touch-sensitive display and the user input is a touchevent.

Another example system includes the forgoing components and thetransforming comprises at least one of pitch shifting and timestretching.

According to another aspect there is provided a method. The method mayinclude selecting an avatar; initiating communication; detecting a userinput; identifying the user input; identifying an animation commandbased on the user input; generating avatar parameters based on theanimation command; and transmitting at least one of the animationcommand and the avatar parameters.

Another example method includes the forgoing operations and furtherincludes capturing user speech and converting the user speech into acorresponding user speech signal; transforming the user speech signalinto an avatar speech signal; and transmitting the avatar speech signal.

Another example method includes the forgoing operations and furtherincludes capturing an image; detecting a face in the image; extractingfeatures from the face; and converting the features into avatarparameters.

Another example method includes the forgoing operations and furtherincludes displaying at least one avatar; receiving at least one of aremote animation command and remote avatar parameters; and animating onedisplayed avatar based on at least one of the remote animation commandand the remote avatar parameters.

Another example method includes the forgoing operations and furtherincludes receiving a remote avatar speech signal; and converting theremote avatar speech signal into avatar speech.

Another example method includes the forgoing operations and the userinput is a gesture.

Another example method includes the forgoing operations and the userinput is a touch event.

Another example method includes the forgoing operations and thetransforming comprises at least one of pitch shifting and timestretching.

According to another aspect there is provided a system. The system mayinclude one or more storage mediums having stored thereon, individuallyor in combination, instructions that when executed by one or moreprocessors result in the following operations including selecting anavatar; initiating communication; detecting a user input; identifyingthe user input; identifying an animation command based on the userinput; generating avatar parameters; and transmitting at least one ofthe animation command and the avatar parameters.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and also includescapturing user speech and converting the user speech into acorresponding user speech signal; transforming the user speech signalinto an avatar speech signal; and transmitting the avatar speech signal.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and also includescapturing an image; detecting a face in the image; extracting featuresfrom the face; and converting the features into avatar parameters.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and also includesdisplaying at least one avatar; receiving at least one of a remoteanimation command and remote avatar parameters; and animating onedisplayed avatar based on at least one of the remote animation commandand the remote avatar parameters.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and also includesreceiving a remote avatar speech signal; and converting the remoteavatar speech signal into avatar speech.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and the user inputis a gesture.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and the user inputis a touch event.

Another example system includes instructions that when executed by oneor more processors result in the forgoing operations and thetransforming comprises at least one of pitch shifting and timestretching.

The terms and expressions which have been employed herein are used asterms of description and not of limitation, and there is no intention,in the use of such terms and expressions, of excluding any equivalentsof the features shown and described (or portions thereof), and it isrecognized that various modifications are possible within the scope ofthe claims. Accordingly, the claims are intended to cover all suchequivalents.

What is claimed:
 1. One or more non-transitory computer-readable storagedevices having instructions stored thereon that, when executed by atleast one processor of a first computing device, result in operationscomprising: enable selection of a first avatar; identify one or morefacial features of a user of the first computing device; generateinformation, to be transmitted to a second computing device, to causethe first selected avatar to appear animated on a display of the secondcomputing device; wherein the information is based on the identified oneor more facial features of the user of the first computing device; andtransform vocal information, of the user of the first computing device,into target vocal information, to be transmitted to the second computingdevice; wherein the transformation to use one or more voice effects todistort the vocal information of the user of the first computing device.2. The one or more storage devices of claim 1, wherein the one or morefacial features are to be identified from one or more video images ofthe user of the first computing device.
 3. The one or more storagedevices of claim 1, wherein the instructions, when executed by the atleast one processor of the first computing device, result in additionaloperations comprising: process audio information of the user of thefirst computing device to be transmitted to the second computing device.4. The one or more storage devices of claim 1, wherein the instructions,when executed by the at least one processor of the first computingdevice, result in additional operations comprising: enable selection ofa second avatar; generate second information, to be transmitted to thesecond computing device, to cause the second selected avatar to appearanimated on the display of the second computing device; wherein thesecond information is based on the identified one or more facialfeatures of the user of the first computing device; and cause display ofthe second selected avatar on the first computing device to enable theuser of the first computing device to observe an appearance of thesecond selected avatar on the second computing device.
 5. The one ormore storage devices of claim 1, wherein the instructions, when executedby the at least one processor of the first computing device, result inadditional operations comprising: enable animation of the first selectedavatar based on a user input command; wherein the user input command isseparate from the one or more facial features and the user input commandto be generated by a user input device when controlled by the user ofthe first computing device.
 6. The one or more storage devices of claim1, wherein the instructions, when executed by the at least one processorof the first computing device, result in additional operationscomprising: cause display of the first selected avatar on the firstcomputing device to enable the user of the first computing device toobserve an appearance of the first selected avatar on the secondcomputing device.
 7. The one or more storage devices of claim 1, whereinthe one or more voice effects comprises a pitch shifting voice effect.8. A first computing device, comprising: memory circuitry to storeinstructions and data; a display device to display an avatar; andprocessor circuitry to process one or more instructions to performoperations comprising: enable selection of a first avatar; identify oneor more facial features of a user of the first computing device;generate information, to be transmitted to a second computing device, tocause the first selected avatar to appear animated on a display of thefirst computing device; wherein the information is based on theidentified one or more facial features of the user of the firstcomputing device; and transform vocal information, of the user of thefirst computing device, into target vocal information, to be transmittedto the second computing device; wherein the transformation to use one ormore voice effects to distort the vocal information of the user of thefirst computing device.
 9. The first computing device of claim 8,further comprising: a video camera device to capture one or more videoimages of the user of the first computing device; wherein the one ormore facial features are to be identified from the one or more capturedvideo images of the user of the first computing device.
 10. The firstcomputing device of claim 8, further comprising an audio capture deviceto capture audio information of the user of the first computing deviceto be transmitted to the second computing device.
 11. The firstcomputing device of claim 8, wherein the processor to process one ormore instructions to perform additional operations comprising: enableselection of a second avatar; generate second information, to betransmitted to the second computing device, to cause the second selectedavatar to appear animated on the display of the first computing device;wherein the second information is based on the identified one or morefacial features of the user of the first computing device; and causedisplay of the second selected avatar on the first computing device toenable the user of the first computing device to observe an appearanceof the second selected avatar on the first computing device.
 12. Thefirst computing device of claim 8, wherein the processor to process oneor more instructions to perform additional operations comprising: enableanimation of the first selected avatar based on a user input command;wherein the user input command is separate from the one or more facialfeatures and the user input command to be generated by a user inputdevice when controlled by the user of the first computing device. 13.The first computing device of claim 8, wherein the processor to processone or more instructions to perform additional operations comprising:cause display of the first selected avatar on the first computing deviceto enable the user of the first computing device to observe anappearance of the first selected avatar on the first computing device.14. The first computing device of claim 8, wherein the one or more voiceeffects comprises a pitch shifting voice effect.
 15. A method,comprising: enabling, by a first computing device, selection of a firstavatar; identifying, by the first computing device, one or more facialfeatures of a user of the first computing device; generating, by thefirst computing device, information, to be transmitted to a secondcomputing device, to cause the first selected avatar to appear animatedon a display of the second computing device; wherein the information isbased on the identified one or more facial features of the user of thefirst computing device; and transforming, by the first computing device,vocal information, of the user of the first computing device, intotarget vocal information, to be transmitted to the second computingdevice; wherein the transformation to use one or more voice effects todistort the vocal information of the user of the first computing device.16. The method of claim 15, wherein the one or more facial features areto be identified from one or more video images of the user of the firstcomputing device.
 17. The method of claim 15, further comprising:processing, by the first computing device, audio information of the userof the first computing device to be transmitted to the second computingdevice.
 18. The method of claim 15, further comprising: enabling, by thefirst computing device, selection of a second avatar; generating, by thefirst computing device, second information, to be transmitted to thesecond computing device, to cause the second selected avatar to appearanimated on the display of the second computing device; wherein thesecond information is based on the identified one or more facialfeatures of the user of the first computing device; and displaying, bythe first computing device, the second selected avatar on the firstcomputing device to enable the user of the first computing device toobserve an appearance of the second selected avatar on the secondcomputing device.
 19. The method of claim 15, further comprising:enabling, by the first computing device, animation of the first selectedavatar based on a user input command; wherein the user input command isseparate from the one or more facial features and the user input commandto be generated by a user input device when controlled by the user ofthe first computing device.
 20. The method of claim 15, furthercomprising: displaying, by the first computing device, the firstselected avatar on the first computing device to enable the user of thefirst computing device to observe an appearance of the first selectedavatar on the second computing device.
 21. The method of claim 15,wherein the one or more voice effects comprises a pitch shifting voiceeffect.
 22. A first computing device, comprising: an avatar selectionmodule to enable selection of a first avatar; a feature extractionmodule to identify one or more facial features of a user of the firstcomputing device; an avatar control module to generate information, tobe transmitted to a second computing device, to cause the first selectedavatar to appear animated on a display of the first computing device;wherein the information is based on the identified one or more facialfeatures of the user of the first computing device; and an audiotransform module to transform vocal information, of the user of thefirst computing device, into target vocal information, to be transmittedto the second computing device; wherein the transformation to use one ormore voice effects to distort the vocal information of the user of thefirst computing device.
 23. The first computing device of claim 22,further comprising a facial detection and tracking module to detect andtrack a face of the user of the first computing device.
 24. The firstcomputing device of claim 22, further comprising an audio capture deviceto capture audio information of the user of the first computing deviceto be transmitted to the second computing device.
 25. The firstcomputing device of claim 22, wherein the avatar selection module isfurther to enable selection of a second avatar.
 26. The first computingdevice of claim 25, wherein the avatar control module is further togenerate second information, to be transmitted to the second computingdevice, to cause the second selected avatar to appear animated on thedisplay of the first computing device; wherein the second information isbased on the identified one or more facial features of the user of thefirst computing device.
 27. The first computing device of claim 26,further comprising a display module to display the second selectedavatar on the first computing device to enable the user of the firstcomputing device to observe an appearance of the second selected avataron the first computing device.
 28. The first computing device of claim22, wherein the avatar control module is further to enable animation ofthe first selected avatar based on a user input command; wherein theuser input command is separate from the one or more facial features andthe user input command to be generated by a user input device whencontrolled by the user of the first computing device.
 29. The firstcomputing device of claim 22, further comprising a display module todisplay the first selected avatar on the first computing device toenable the user of the first computing device to observe an appearanceof the first selected avatar on the first computing device.
 30. Thefirst computing device of claim 22, wherein the one or more voiceeffects comprises a pitch shifting voice effect.
 31. The first computingdevice of claim 22, further comprising a video capture device to captureone or more video images of the user of the first computing device;wherein the one or more facial features are to be identified from theone or more captured video images of the user of the computing device.